This model I had worked on for cgchat.com's monthly game modeling contest
from early last year. I never managed to finish the rig or textures
in time (time constraints). Ill get to work on it soon, I really
enjoyed modeling this, but the initial design may require me to
rework parts of the model if I decide to stay with the current
2400 tri limit.
I have some ideas as to what kind of shaders to make alongside
this model when i get around to the rig and pose, so stay tuned. |